OH: Slow 25%/3R/DC14 = On Hit: Slow 25% for 3 Rounds with a DC of 14 See the tips at the bottom for building up components and good lightsaber combinations.Ītk: +2 = Attack Bonus: +2 - (gives a +2 to every attack roll)ĭam: +4 = Damage Bonus: +4, Energy - (without a damage type - Cold for example - it is always Energy)īBD: +4 = Blaster Bolt Deflection: +4 - (Blaster Deflections are cumulative and stack)ĭef: -1 = Defense: -1 - (Gives your character a -1 to Defense) The higher your party member's skill, the better quality item you can create. The only catch in The Sith Lords is that most items are random, including upgrades.įortunately, although you cannot create crystals and must instead find them, you can create every Cell, Emitter and Lens in the game using your skills.
Crystals, Cells, Emitters and Lenses all have unique upgrade statistics, making KotOR II's possibilities nearly endless. One of these can hold a Cell, one an Emitter and another a Lens.
Unlike the original KotOR's two possible upgrade slots that were only for crystals, The Sith Lords has those same two crystal slots plus three additional upgrade slots. Welcome to our KotOR II Lightsaber Upgrade Guide, a handy table including statistics on every Lightsaber upgrade in the game, in an easy-to-read format so that you can plot out your best combination.